
//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define HypaspistShield 
{
   SetSelector
   {
      TechLogic none/Bronze Shields/Iron Shields
      set hotspot
      {
         version
         {
            visual Attachments G Shield Wood
         }
      }
      set hotspot
      {
         version
         {
            visual Attachments G Shield Bronze
         }
      }
      set hotspot
      {
         version
         {
            visual Attachments G Shield Iron
         }
      }
   }
}
//==============================================================================
define NorseSword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
           Visual Attachments A Javelin
			  replaceTexture Attachments A Spear Standard/Attachments A Spear Standard
         }
      }
      set hotspot
      {
         version
         {
           Visual Attachments A Javelin
			  replaceTexture Attachments A Spear Standard/Attachments A Spear Copper
         }
      }
      set hotspot
      {
         version
         {
           Visual Attachments A Javelin
			  replaceTexture Attachments A Spear Standard/Attachments A Spear Bronze
         }
      }
      set hotspot
      {
         version
         {
           Visual Attachments A Javelin
			  replaceTexture Attachments A Spear Standard/Attachments A Spear Iron
         }
      }
   }
}
//==============================================================================
define Head
{
   TechLogic none
   set hotspot
   {
      version
      {
				Visual Infantry G Hoplite Head
replacetexture infantry g hoplite head/infantry g hoplite head copper2
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_IdleA
		ReplaceTexture Infantry G hoplite standard/villager g male standard
				connect RightHand norseSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_WalkA

		ReplaceTexture Infantry G hoplite standard/villager g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none
     set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_AttackA

		ReplaceTexture Infantry G hoplite standard/villager g male standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand norseSword hotspot
				connect LeftForearm HypaspistShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

		ReplaceTexture Infantry G hoplite standard/villager g male standard
				connect RightHand norseSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none
	   set hotspot
	   {
	      version
	      {
				Visual Infantry N Bondi_boredA

		ReplaceTexture Infantry G hoplite standard/villager g male standard
				connect RightHand norseSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
  }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

		ReplaceTexture Infantry G hoplite standard/villager g male standard
				connect RightHand norseSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}